In the Roblox game Infinity Gauntlet | Thanos Simulator by Blg42598, the Upgraded Infinity Gauntlet (also known as Gauntlet V2) is the end-game evolution of the base gauntlet. Unlocking it awards the "Upgrade the Infinity Gauntlet" badge, grants an immediate +25,000 Max Health increase, and gives the glove a cracked cosmetic design. It replaces and enhances standard gauntlet attacks with high-damage moves including Meteor Shower, an upgraded Super Shockwave, and an Infinity Beam combo capable of dealing over 3,000,000 damage in 10 seconds.
How to Unlock the Upgraded Infinity Gauntlet
To upgrade the Infinity Gauntlet, you must travel to the Catacombs and locate the Celestial Forge, situated right beside the Catacombs trader's shop (Jimmy). Reaching this location requires traveling across the map using weapons with flight or launching abilities such as Stormbreaker (or Mjolnir, which itself requires Stormbreaker to craft).
Interacting with the Celestial Forge requires:
- Kill Requirement: Exactly 200,000 kills in your game stats.
- Cost: No fragments are consumed for the gauntlet upgrade button, but having fewer than 200,000 kills results in nothing happening when clicked.
- Badge Granted: "Upgrade the Infinity Gauntlet" with the description "Why do you persist?".
- Visual Change: Once purchased, rejoining or respawning updates the glove model to display glowing cracks across the surface.
Complete Upgraded Infinity Gauntlet Ability List and Keybinds
The upgraded gauntlet features both single-stone abilities and multi-stone charged techniques. Pressing Q charges the gauntlet in 1.47 seconds (requiring the Power, Space, and Reality stones), unlocking its most devastating moves.
| Ability Name | Keybind / Input | Stones Required | Base PvE Damage | Cooldown / Duration | Core Mechanical Effects |
|---|---|---|---|---|---|
| Punch | Left-Click (M1) | None | 2,505.9375 | ~0.15s cooldown | Deals 5.5x more damage than base gauntlet; heals 302 HP per hit; has a 50% freeze chance on NPCs. |
| Charge | Q | Power, Space, Reality | None | 1.47s windup, no cooldown | Prerequisite charge stance required to trigger multi-stone abilities. |
| Charged Punch | Left-Click while Charged | Charge active | 9,007.125 | No cooldown | Deals [5,000 + Melee] x 1.2; heals 2,302 HP per successful hit. |
| Focus | R | Mind Stone | None (Buff) | 60s cooldown | Multiplies damage output by 5x; reduces punch cooldown to 0.1s; boosts Beam damage by 10x with damage cap removed; aligns Meteor Shower directly to the cursor. |
| Super Shockwave | X (while Charged) | Power, Space, Reality | Distance-scaled (formula below) | 2.68s windup | Radius of 90 studs. Deals 12,500 / Distance * 8. Can one-shot Level 3 Celestial Servants point-blank. Uncharged X triggers standard shockwave on a ~1s cooldown. |
| Meteor Shower | V (while Charged) | Power, Space | 2,000–4,500 per meteor | 1s cooldown (up to 54s channel) | Summons continuous falling meteors around the cursor. Player can channel this indefinitely to farm NPC groups. |
| Decimate | V (Uncharged) | Power, Space, Reality | Variable / tick damage | 1s cooldown (up to 54s channel) | Emits a flamethrower cone; enemies explode upon hitting 0 HP. |
| Beam / Infinity Beam | Z (or Q + Z) | Full Gauntlet | High continuous ticks | Active channel | Fires a rainbow laser beam. Roots player in place during fire unless canceled. Combines with Focus to melt bosses. |
| Shield | C | Gauntlet | None (Defense) | Timer-based | Generates a protective forcefield blocking incoming damage. |
| Classic Snap | Snap trigger | Full Gauntlet | Vicinity Insta-Kill | Cooldown disables gauntlet | Unlike the base version that costs half health, the upgraded version fully heals the player on activation. Has infinite range. |
| Teleport | F | Space Stone | None (Mobility) | Short cooldown | Teleports player across half-map distance. |
PvP Damage and Combat Statistics
In the dedicated PvP game mode, the Upgraded Infinity Gauntlet has normalized combat numbers to account for player health pools and balance:
| PvP Move | Base PvP Damage | Heart of Ymir PvP Damage | Notes |
|---|---|---|---|
| M1 (Base Punch) | 94 Damage | 99 Damage | Gains a 50% freeze chance when Heart of Ymir is owned. |
| Focus M1 | 470 Damage | 495 Damage | Multiplies M1 damage by 5x while Focus is active. |
| Charged M1 | Insta-Kill (2,000+ Damage) | Insta-Kill (2,000+ Damage) | Requires gauntlet charge before striking. |
| Meteor | 50–100 Damage per hit | 50–100 Damage per hit | Area-of-effect suppression. |
| Super Shockwave | 70 to 1,000+ Damage | 70 to 1,000+ Damage | Scales based on proximity; effective for point-blank ambushes. |
| Beam | 3 Damage per tick | 4 Damage per tick + Freeze | Heart of Ymir adds a freezing immobilization status. |
| Focus Beam | 15 Damage per tick | 20 Damage per tick + Freeze | Highest continuous ranged DPS available on the gauntlet in PvP. |
| Disintegrate | Insta-Kill | Insta-Kill | Direct elimination move; can be countered by hitboxes or shields. |
In PvP matches, the gauntlet's Shield (C key) can be held for a maximum of 8 seconds before depleting. When the shield gauge enters the lower 1/4 to 4/8 range, dropping the shield locks you out of re-shielding until the resource regenerates back past the 5/8 threshold.
Heart of Ymir Synergy and PvE Boss Combos
Players who defeat Eson the Searcher in True World 5 obtain the Heart of Ymir relic, which grants passive enhancements directly to the Upgraded Infinity Gauntlet:
- Max Health: Adds an extra +10,000 Max HP.
- Freeze Status: Upgraded punches gain a 50% freeze chance on targets.
- PvE Punch Damage: Base punch increases from 2,505.9375 to 3,505.9375. With Focus active, punch damage scales up to 17,529.6875.
- Charged Punch with Ymir: Hits for 10,207.125 normally and 27,035.625 during Focus.
- Infinity Beam Boss Melt: Activating Focus (R) and firing the Beam (Z or Q+Z) with the Heart of Ymir buff deals up to 3,000,000 damage over 10 seconds. Community testing shows this melts standard bosses in seconds, though enemies with hard per-cycle damage caps (such as Doom) survive the burst.
Weapon Combos and Exploits
- Dual Shockwave V2 (DSW v2): Pair Stormbreaker's Thunderslam (E) with the Upgraded Gauntlet's Super Shockwave (X). Equipping and unequipping the gauntlet allows players to reposition the detonation point of the Super Shockwave directly onto airborne or grounded opponents.
- AFK Kill Farming: Activating Meteor Shower (V while charged) allows continuous projectile raining without manual clicking, enabling 500 to 600 kills per minute in high-density NPC spawn rooms.
- Movement Glitches: Wiki documentation confirms that jumping simultaneously while triggering the Upgraded Infinity Gauntlet Beam cancels the rooted immobilization, allowing the user to walk while firing. Similarly, unequipping and re-equipping during Meteor Shower lets the player walk freely while asteroids descend.
Frequently Asked Questions
What happens if I try to upgrade without 200,000 kills?
Interacting with the upgrade button at the Celestial Forge in the Catacombs simply does nothing. Your character will not be charged fragments, and no upgrade or badge will register until your stats show at least 200,000 kills.
Does the Upgraded Infinity Gauntlet snap still drain player health?
No. In the base gauntlet, using Classic Snap consumes half of your current health. On the Upgraded Infinity Gauntlet, Classic Snap fully heals your character upon activation while retaining its infinite range and insta-kill vicinity damage, though all gauntlet moves go on cooldown afterward.
Why do my meteors miss enemies during Meteor Shower?
By default, the charged V Meteor Shower spawns meteors loosely scattered around your mouse cursor. Activating Mind Stone Focus (R) before triggering the ability forces all meteor projectiles to impact the precise cursor position, significantly increasing accuracy against bosses and single targets.













